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For existing human computer interaction (HCI) techniques, keyboards and
mice are probably the best-known input devices. However, these two devices constrain
dexterity and naturalness while we interact with computer-controlled applications. This
limitation becomes more apparent when we employ these devices in virtual reality
applications. Thus, there has been a tremendous push in research toward novel input
devices and techniques to find a more natural and friendly way to interact with computers,
in recent years. Within this research, the analysis of hand motion has attracted much
attention among computer animation and virtual reality researchers since hands can easily and
naturally perform many complex tasks.
Further, hands can express our feelings and allow us to non-verbally communicate with others through gesture.
The human hand is a very complex and delicate mechanical structure with about 30 degrees of
freedom, which varies among individuals. Consequently, successfully modeling a human hand for interpretation by computer
becomes a necessary and significant task.
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Te-Shun Chou
Sidney Fels
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