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Viewing video data along the X-T axis and Y-T axis has appeared in several forms in the
literature. The main distinctions this work has is that the cut plane (or cut sphere) used to
view the video data can be moved to any angle and position in real-time. This
provides an opportunity to interactively explore the video cube from many
different angles to get both aesthetically interesting static images as well
as motion effects. Currently, a single cut plane or a cut sphere is supported. With the cut plane
investigation is like being able to move a window around the video cube to see
all sides as well as inside the video data; hence the name video cubism. With the cut sphere, unusual images are seen as a curvature cuts
through time and space.
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| bibtex | Sidney S. Fels and Kenji Mase. Interactive Video Cubism. Proceedings of the Workshop on New Paradigms for Interactive Visualization and Manipulation (NPIVM).
Pages 78-82. Nov. 1999. |
| PDF | bibtex | Sidney S. Fels and Eric Lee and Kenji Mase. Techniques for Interactive Video Cubism. Proceedings of ACM Multimedia.
Pages 368-370. Oct. 2000. |
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Sidney Fels
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